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1. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Drogo Drogos wrote: Please ccp.....Not like this.... I was going to quote parts of your post, but it's entirely spot on! Rather than making sov desirable these changes would make it the biggest headache in game. The thing is, it's not ...
- by Snoodaard Thrasy - at 2015.03.05 21:33:49
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2. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Been thinking about this, and I still think you absolutely need to retain some kind of SBU type module. You gotta have more warning as a sov holder. Otherwise sov holders everywhere are going to be the non-stop go-to content machine for everyone a...
- by Snoodaard Thrasy - at 2015.03.05 21:14:11
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3. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Godfrey Silvarna wrote: Speedkermit Damo wrote: 3) AFK cloaky camping needs to be dealt with once and for all. It's an utterly bullsh*t mechanic that adds nothing to the game, and will only be more prevalent with this new sov system. Why? ...
- by Snoodaard Thrasy - at 2015.03.04 12:48:42
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4. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Daichi Yamato wrote: You are aware that the takeover happens in two stages right? First the initial reinforcing. ...48 hour period... Capture event (where the real takeover mechanics are) This is why its so easy to reinforce a structure at...
- by Snoodaard Thrasy - at 2015.03.04 11:56:51
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5. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
So overall I can live with most of the suggestions. Some minor tweaks here and there and this could work. One big problem I think I have is that these changes make it too easy for hostile forces to reinforce systems and farm fights if they are no...
- by Snoodaard Thrasy - at 2015.03.04 11:43:12
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6. Corebloodbrothers for CSM 9 - in Jita Park Speakers Corner [original thread]
+1 Woohoo!
- by Snoodaard Thrasy - at 2014.02.19 10:47:00
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7. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Tahnil wrote: "hacking" Hmm. That is an interesting thought. How about the following notion: a station upgrade (read: some special bounty office) that buffs bounty payout in system (let's say 10%), but is hackable and can yield the 10% bo...
- by Snoodaard Thrasy - at 2014.01.15 14:51:00
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8. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
tiberiusric wrote: Dont deploy the ESS simple, so what you lose 5% big whooppee dooo. Agreed. So what this amounts to is CCP introducing a module that forces the entities it was intended for to prohibit its use.
- by Snoodaard Thrasy - at 2014.01.15 11:09:00
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9. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
This is no doubt going to be a redundant comment having read a couple of pages, but since I logged in specfically to say this, I may just as well. The ESS +¡s by far the most pointless idea I can recall being proposed. If this goes thru - and I h...
- by Snoodaard Thrasy - at 2014.01.15 10:45:00
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10. Nullsec POCO Taxation bug? - in Issues, Workarounds & Localization [original thread]
The corporations in my alliance that don't own the POCOs get taxed at the level for players with neutral standing, not alliance level tax. (which is a lot higher) Only the members of the corp owning the POCO seem to get taxed at the right levels. ...
- by Snoodaard Thrasy - at 2013.11.20 12:18:00
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11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Remove the repping bonus in favor of the web? Time to sell my PVE Paladin!
- by Snoodaard Thrasy - at 2013.09.05 18:17:00
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12. NPC Tracking Disruption Feedback - in Missions & Complexes [original thread]
Zwo Zateki wrote: Nightmare + Tachyons + Microwarpdrive = 0 angular velocity = 100% hits even if TD'ed. Problem solved. I do not believe for a second that a Tachyon fitted Nightmare, tracking disrupted by say 8 Sansha cruisers, has no proble...
- by Snoodaard Thrasy - at 2012.12.17 11:43:00
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13. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
Still patiently waiting until CCP fixes the tracking disruption issue from rats. Let me emphasize, this is not just some inconvenience that players need to work around. CCP made any form of sensible turret based ratting against TD rats imp...
- by Snoodaard Thrasy - at 2012.12.15 01:17:00
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14. NPC Tracking Disruption Feedback - in Missions & Complexes [original thread]
Newt BlackCompany wrote: True, the MJD makes the range such that tracking is almost irrelevant. 204 DPS is fine for the frigs. It's ok for the BS's, but takes a while. However, I'm using Meta4 T1 beam lasers. T2 laser will more than double th...
- by Snoodaard Thrasy - at 2012.12.14 18:43:00
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15. NPC Tracking Disruption Feedback - in Missions & Complexes [original thread]
Newt BlackCompany wrote: but with a long-range Apoc sniper (204 dps at 146 km), they were no problem at all. There might be instances where the situation allows for such an option, but in most cases even if your range remains at workable l...
- by Snoodaard Thrasy - at 2012.12.14 12:58:00
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16. NPC Tracking Disruption Feedback - in Missions & Complexes [original thread]
Marc McIntyre Crendraven wrote: Has anyone else noticed the TD effects last even after they are no longer disrupting? (aha, i see im not the only one) Actually I did also notice that. Tried a belt, optimal went down to 8.6 km and it didnt ...
- by Snoodaard Thrasy - at 2012.12.13 00:14:00
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17. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
"Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship." This does not appear fixed. Only change is that the Sansha rats now pause for 3-4 seconds before they start their new cycle. As opposed to paus...
- by Snoodaard Thrasy - at 2012.12.12 13:45:00
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18. NPC Tracking Disruption Feedback - in Missions & Complexes [original thread]
Patch notes: "Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship." So I assumed things would be back to "normal". The only thing that has changed is that the tracking disrupting rats stop for 3-4 se...
- by Snoodaard Thrasy - at 2012.12.12 13:42:00
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19. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
So it's been a week, and no word on the "tracking disruption issue" other than that "we're looking at it". What I'd like to know: does CCP intend to fix the permadisruption from rats, or should I start training for missiles and ditch all my turre...
- by Snoodaard Thrasy - at 2012.12.10 23:23:00
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20. NPC Tracking Disruption Feedback - in Missions & Complexes [original thread]
Antillie Sa'Kan wrote: This is what the patch notes meant by "The effect is now correctly applied to your ship." You used to be able to wait 45-60 seconds for the TDs to turn off and then go to town with your guns. This is no longer the case. T...
- by Snoodaard Thrasy - at 2012.12.10 22:46:00
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